
- Titel
- The Pop Theology of Videogames
- Subtitel
- Producing and Playing with Religion
- Auteur
- Lars de Wildt
- ISBN
- 9789048555130
- Uitvoering
- eBook PDF
- Aantal pagina's
- 158
- Publicatiedatum
- 19 - 04 - 2023
- Afmetingen
- 15.6 x 23.4 cm
- Open access
- Download op open access platform
- Serie
- Games and Play
- Categorieën
- Contemporary Society
- Digital and Social Media
- Game Studies
- Media Studies
- Religion and Theology
- Discipline
- Film, Media, and Communication
- Flyer
- Download flyer
- Ook beschikbaar als
- Hardback - € 108,00
Lars de Wildt
The Pop Theology of Videogames
Producing and Playing with Religion
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.
Auteur
Lars de Wildt
Lars de Wildt is Assistant Professor in Media and Cultural Industries at the Centre for Media and Journalism Studies, University of Groningen. He was previously a (visiting) researcher at the universities of Leuven, Tampere, Montréal, and Deakin. He studies how media industries and media cultures change each other, such as how videogames changed religion and how religion changed videogames in a post-secular age. For more, see larsdewildt.eu.